JavaScript is a cross-platform, object-oriented scripting language. It is a small and lightweight language. Inside a host environment (for example, a web browser), JavaScript can be connected to the objects of its environment to provide programmatic control over them.
JavaScript contains a standard library of objects, such as Array, Date, and Math, and a core set of language elements such as operators, control structures, and statements. Core JavaScript can be extended for a variety of purposes by supplementing it with additional objects; for example:
- Client-side JavaScript extends the core language by supplying objects to control a browser and its Document Object Model (DOM). For example, client-side extensions allow an application to place elements on an HTML form and respond to user events such as mouse clicks, form input, and page navigation.
- Server-side JavaScript extends the core language by supplying objects relevant to running JavaScript on a server. For example, server-side extensions allow an application to communicate with a database, provide continuity of information from one invocation to another of the application, or perform file manipulations on a server.
This guide assumes you have the following basic background:
- A general understanding of the Internet and the World Wide Web (WWW).
- Lorem ipsum dolor sit amet consectetur adipisicing elit. Deserunt cum, inventore deleniti vitae quam ea.
- Lorem ipsum, dolor sit amet consectetur adipisicing elit. Consectetur beatae reprehenderit sit?
To get started with writing JavaScript, open the Scratchpad and write your first "Hello world" JavaScript code:
function greetMe(yourName) { alert("Hello " + yourName); }
greetMe("World");
Select the code in the pad and hit Ctrl+R to watch it unfold in your browser!
You use variables as symbolic names for values in your application. The names of variables, called identifiers, conform to certain rules.
A JavaScript identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters can also be digits (0-9). Because JavaScript is case sensitive, letters include the characters "A" through "Z" (uppercase) and the characters "a" through "z" (lowercase).
You can use ISO 8859-1 or Unicode letters such as å and ü in identifiers. You can also use the Unicode escape sequences as characters in identifiers. Some examples of legal names are Number_hits, temp99, and _name.
You can declare a variable in three ways:
With the keyword var. For example,
var x = 42.
This syntax can be used to declare both local and global variables.
By simply assigning it a value. For example,
x = 42.
This always declares a global variable. It generates a strict JavaScript warning. You shouldn't use this variant.
With the keyword let. For example,
let y = 13.
This syntax can be used to declare a block scope local variable. See Variable scope below.
When you declare a variable outside of any function, it is called a global variable, because it is available to any other code in the current document. When you declare a variable within a function, it is called a local variable, because it is available only within that function.
JavaScript before ECMAScript 2015 does not have block statement scope; rather, a variable declared within a block is local to the function (or global scope) that the block resides within. For example the following code will log 5, because the scope of x is the function (or global context) within which x is declared, not the block, which in this case is an if statement.
if (true) { var x = 5; } console.log(x); // 5
This behavior changes, when using the let declaration introduced in ECMAScript 2015.
if (true) { let y = 5; } console.log(y); // ReferenceError: y is
not defined